Renaissance (*)
review by Jon
Waterman
In 2054, Paris has become the futuristic city we’ve
all come to know and love in all those paranoid science-fiction
films. The cops use extremely high-tech equipment to catch
the criminals that seem to be using even higher-tech gadgets.
It’s up to Barthémémy Karas to track down
a kidnapped research scientist Ilona, because the fate of the
city may actually be hinging on her recent discoveries. As
Karas investigates, he further unlocks deep dark guarded secrets
within the institution and the prominent Avalon Company that
may just be too much for him to handle.
Let me just say that this is what “Sin
City” should
have looked like. The motion capture (although sometimes it
looks like rotoscope) is presented in the ultimate contrast.
Nothing but pure blacks and pure whites combine to give life
to the overacting and the bad story. Without the gray mid-tones,
it looks a lot grittier and makes for a much more stylized
look that I can only assume Rodriguez was trying to accomplish
with “Sin City.” The downside to this is that the
lack of color or scale sometimes makes this incredibly dark
backdrop blend in with the characters. Even though there’s
a surprising amount of texture, it’s still occasionally
hard to get a grasp of the third dimension within the environment.
Alright, so that’s the good. Here’s the bad. First
let’s go back to the visuals. The movie credits Marc
Miance with the “Original Visual Concept.” Now,
I don’t know about you, but it’s pretty easy to
see a lot of elements stolen from a lot of different sources
here. Even if the comic version of “Sin
City” wasn’t
a direct influence, I can only imagine that other graphic novels
using the same stark black and white schemes were. The city
looks like a bleaker version of “Blade Runner” (only
due to the lack of neon) mixed with Gotham City. Anyone who
has watched science fiction films before can recognize the
crime fighting standards of the future. I’d bet the Motorola
neck implants have been done before, too. And the camera work
looks like every single video game cut scene ever created ever.
That would be fine if the movie were a video game.
In fact, it’d probably be much more entertaining and
forgivable if it were a video game. But since it’s not,
I can’t really excuse the horribly standard storyline
and the downright laughably bad dialogue. If there’s
any reason to make this animated at all, it’s to give
the bad voice acting a home. The frames are usually way too
busy and a couple of the transitions make it feel as if they’ve
already prepared for television commercial breaks.
I really don’t have much positive feedback to give this
film, which is a shame, because the trailer looked great. While
there are a couple of good shots, the majority of the film
fails to live up to the high standards of all those other movies
it ripped off. Just because it’s a detective story, doesn’t
mean it’s a film noir. Just because the story revolves
around science and is set in the future doesn’t make
it science fiction. Just because it’s animated (lazily
through motion capture no less) doesn’t mean I’m
going to like it.
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