Die Hard
With a Vengeance (***)
review by Jon
Waterman
An unknown madman who has dubbed himself Simon blows up a
department store in the middle of New York City. He’s
promising there will be more unless John McClane is put on
the case. McClane is brought out of suspension and thrown into
the fire as he must adhere to Simon’s every whim. When
his first task leads him to Harlem, Zeus, a shopkeeper gets
inadvertently involved. Now the two must team up to solve riddles
and puzzles to prevent more bombs from going off and causing
massive destruction around the city. Can they beat this high-risk
game of Simon says?
If the Die Hard franchise has to be back, at least they also
brought back director John McTiernan. None of this Renny Harlin
crap they tried to pull in the inexcusable sequel. And what
do you know, the movie is actually good again. Huh. Who would
have thought talented people could make movies better? So,
since it’s better for forget that “Die
Hard 2” happened
at all, how does it compare to the first one? Well, I’ll
tell you.
First, this one starts with a bang. A big one. Instead of
building things up and re-introducing characters or establishing
anything, we’re jolted into the movie right away with
the aforementioned store explosion. Don’t expect it to
keep that pace, however, because as my little synopsis up there
suggests, this film is more cerebral oriented than shoot ‘em
up action. The games force McClane to use a different kind
of smarts while solving the riddles and games necessary to
fuse the bombs. He has to use logic instead of various random
items around the room to defeat the bad guys, at least for
most of the picture. Just wait until closer to the end and
you’ll see the McClane we’re used to.
So, the games and things are an interesting concept and the
film flows quickly enough, but I still would have liked to
see a couple more fights instead of Bruce Willis (John) and
Samuel L. Jackson (Zeus) running around the city. Driving fast
through the park is exciting, but chasing or being chased is
more exciting. Still the movie is effective, because it revels
in tension. The time constraints Simon imposes in solving the
tasks play out as close to real time as a motion picture can
allow. Plus the storytelling works well. Writer Jonathan Hensleigh
keeps you involved by somehow making the criminal’s real
motivation something of a subplot for the majority of the picture.
But I think what he’s really trying to get across is
a morality message. I mean the bomb on the subway train would
have been fine if Zeus and McClane would have just stayed together.
See? It’s about building teamwork and togetherness amongst
the races. All joking aside, there is a little social commentary
about racism in the picture that is about as deep as you can
get in an action movie without seeming preachy or lame.
The movie isn’t amazing, but it’s still certainly
better than average. The games and riddles could have been
a pathetic gimmick, but instead they’re a fun aspect
that provides us with some great back and forth between Willis
and SLJ. I could have done without hearing the Ants Go Marching
song for ten minutes during the heist scene, and the ending
isn’t as thrilling as it could be. But hey, sequels are
rarely as good as the first one. That this one does so well
is good enough for me.
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